Polygons - Hexagons

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Fallout 76 Patch Notes – December 11, 2018

Hi everyone,
Please find the full list of patch notes below for today's PC (and Thursday's console) update. These are also available on fallout.com.
Patch Version:
Download sizes for this update will be approximately 5GB for consoles, and around 3GB for PC.
Highlights
General
Art
Balance
C.A.M.P., Crafting, and Workshops
NEW – Automatically remove obstructions in C.A.M.P.s:
NEW – C.A.M.P. placement improvements:
Additional C.A.M.P., Crafting, and Workshop updates:
Progression
NEW – SPECIAL Re-speccing:
Quests
Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
Event Quests: XP reward amounts have been reduced for the following Event Quests:
User Interface
NEW – Push-to-Talk Setting (PC):
NEW – Depth of Field Setting (PC):
NEW – Field of View Setting (PC):
NEW – 21:9 Resolution Support (PC):
Additional User Interface Updates:
Bug Fixes
Stability and Performance
General
Art and Graphics
C.A.M.P., Workshops, and Crafting
Enemies
Items
Quests
Perks
PVP
Social
Sound
User Interface
submitted by BethesdaGameStudios_ to fo76 [link] [comments]

OBLIGATORY FILLER MATERIAL – Breaking Bad, Part 9

Continuing
I wrap the six road flares, now spray-painted brick-red and stickered with the appropriate manufacturer's labels, with black electrician’s tape into a hexagonal cross-section, closest-fit bundle. I have a black plastic project box that contains a battery for ‘long-lasting power’ or so the manufacturer claims. An Arduino board that I programmed the other night that runs the wee little speaker and set of blinking LEDs I had mounted on the box. From the box sprout a pair of tightly coiled lengths of demolition wire. Not detonating cord, but just insulated copper wire. These attach to the blasting cap and blasting cap super-booster from which I’ve taken the time to extract all the explosives.
I have to admit, it certainly looks authentic; but there’s a small problem. The aesthetics don’t hit me properly. So, I decided to hot glue a cheap-ass Casio digital watch, removed from its band to the large blank spot on the black box. I run a few more coils of tightly wrapped demolition wire, to give it that more earnest and decidedly homebrewed look.
Perfect. A faux time bomb that could fool anyone.
Smiling, I set it into a drawer of the desk in the portable office. Once all the glue, paint, and mastic dries, I’ll shift it to its permanent home.
That done, I wander outside to see how things are progressing. I walk over to the whiteboard to see what sort of ideas they’ve cooked up in my absence.
“Hey, Rock”, Yogarasa asks, “What do you think of this?” as he points to the red-lined ship’s schematic.
“On, no”, I reply, “I’m JAFO here. Just Another Fucking Observer. Let me know when you guys come to a consensus.”
“Right, Rock”, he smiles, “Will do.”
I fire up a heater and wander around the job site. I may be in JAFO-mode, but I do make a few comments on personal safety. I note how some jobs they’re attempting could be done with a bit more care, introspection, and attention to Safety, Health, and Environment.
“Damn”, I think, “But that’s a big fucking boat.”
I’m standing down on the sand, under the prow of the ship. It’s well and truly beached and the farthest point frontwards of the boat, the bow, is easily 50 or 60 feet above my head.
“Gonna take come real cunning and cuteness to chop up this little dinghy”, I think to myself.
“ROCK!” I hear my name.
I’m being paged.
I ease over to the whiteboard. They have a list of items necessary for the job they’re proposing. They have a set of procedures as well. Now they have to sell me on the project.
“OK, I’m here. What’s the deal?” I ask.
Vik takes the initiative and tells me they want to cut the forward 150 feet, or 45 meters, of the ship off in one fell swoop. There are three station keeping bow thrusters in the hull at 50 meters back, so those will not only be safe, but more exposed for reclamation. Lots of copper, zinc, and other saleable metals there.
The front 150 feet of the ship, if cut off flush, will relieve everyone of dealing with all those sharp angles commonly found at the pointy end of the front of the boat. It will be easier for both the explosives mavens and the torchbearers to work on a 900 surface, rather than having to futz with all those pointy front end bits.
Initially, I agree. I ask for the more detailed set of schematics for the ship. I want to see what needs to be cut through in order to remove the bow of the boat. On the surface, it seems like a good idea. There’s only a helipad on the front deck of the ship, and below it appears to be a large ballroom or something similar. Whatever it is, it isn’t a fuel storage bunker or anything like that. Basically, they want to cut the bow off where the forward sheer meets the forward perpendicular.
“OK”, I say, “Sounds like it might work. What next?”
“Tour of the craft”, Sanjay says, “We need to get a licensed master blaster on board to take a look at what we’re up to.”
“And when will this be transpiring?”, I asked.
“As soon as you finish your cigar?” Vik asks.
In the forward-most bow of the ship, it is indeed an empty storage area. No telling what was here previously, but whatever it was, it’s gone now. Come to find out, it was crew quarters. They’re modular and were removed before the ship was beached. They are now in service on some other sea-going vessel; second-class.
There are several watertight chambers that can, or could have been, electronically and/or pneumatically closed if they ran aground or walloped a whale out on the high seas. I check and see there are no hydraulic lines. Those pose special problems, especially if check valves are over-ridden and lines are not de-energized.
I’ve seen what 5,000 psig hydraulic fluid can do coming out of an outlet no bigger than a pencil point. Besides mashing them in the jaws of an oil rig’s power tongs, it’s a good way to lose body parts quickly.
Electrical cables jump, spark, and short out. Pneumatic line spit accumulated water and pffft! themselves out fairly quickly. Hydraulics will cut you in half rather than say Good Morning.
Of course, all of these will be triply checked, but there’s always one rogue line stuck behind a bulkhead or tucked behind some flashing that you never count on. That’s why you have three different people check three different times.
Up on the foredeck, I’m looking at the specs supplied with the schematics. We’re going to be dealing with some 40 mm thick deck plate. That’s treated, hardened, tempered, annealed, and nasty 1.5 inch thick marine-grade high-carbon steel.
That shit’s a tough customer. Most carbon steel is not well-suited for marine environments, however, there are several marine-grade carbon steels available. AH36, DH36, and EH36 are all examples of commonly used marine-grade carbon steels approved by the American Bureau of Shipping. These grades will have slightly more alloying elements such as manganese and chromium compared to their ASTM grade counterparts, which helps achieve higher strength and more corrosion resistance. There are also marine grades of alloy steel as well. Grades MD, ME, MF, MG, and others can provide the strength that normal alloy steel is known for, and have also been approved by the American Bureau of Shipping for use in shipbuilding applications.
Here. We’ll be dealing with EH36, 40mm thickness, nominal. Also referred to as Mil-S-22698 Gr Dh-36. It contains carbon, manganese, silicon, sulfur, and chromium, for toughness.
We’re going to need some test coupons before we tackle this job.
A coupon is a small sample of the material under test that has been prepared in such a way that its failure mechanism will be representative of the larger production pieces.
Just FYI.
“Sanjay,” I ask, “How are you with a K-12 unit?”
Since the boat is going to be scrapped anyways, we’re standing next to the keel with a gas-powered 3.5 horsepower unit that drives a carborundum wheel up front at amazingly absurd rotational velocities. Sure, EH-36 marine steel eats carborundum-diamond sintered disks like candy, but the K-12 will allow us to cut some samples of the hull material for blasting tests.
This is a job for the younger crowd.
Let them experience the pure joy of holding on to a bucking, snorting, spark-flinging hunk of cranky high-velocity machinery. Let them experience the delight of the screaming whine of high-speed carborundum upon high-carbon steel, even while wearing hearing protectors. Let them revel in getting absolutely covered with metal filings and carborundum schmoo from the cutting marine steel and rapidly spinning, eroding, decreasing-diameter saw blades.
Fuck it. I’ll be in my office. I need a cold drink as it’s all hot and dusty and real out there.
I’ve got my feet up on the desk and actually catching a quick cat nap when I hear “THUNK!”
Five of my guys covered head to foot in black cutting residue, toss several 36” x 6” lengths of what was, until recently, the lower hull of a very expensive, indeed, cruise ship on the desk.
“THESE DO?” I am asked in a rather pointed manner.
I am endeavoring to stymie snickering at the situation.
“Told you it wasn’t all skittles and beer, Gents.”, I note.
Picking up a coupon, I give it the once over. “They could be a bit wider, but I guess these’ll have to do.”
I’m sitting at a desk with a large cold drink and five of my guys are standing in front of me with less-than-amicable looks on their faces, sweating and definitely needing a shower.
“Yes?” I ask.
“Well?” they reply.
“Hmmm?”, I hmmed.
“What?” they query.
“¿Que?” I query.
“WHAT DO WE DO NEXT?” they ask in unison.
“Oh, I thought we were having a contest to see how long we could keep conversing in monosyllables,” I replied.

“OK”, I smirk, “We need to test these against various explosives and see the results. Which ones do you think would be applicable to the whole job, not just the task at hand?”
“What do you mean?” Vik asks.
“Well”, I reply, “Seeing what DOUBLEHELIX liquid binary does to these coupons would be a hoot. But since it’s not terribly applicable to the job of cutting the nose off that scow outside…think about it. Liquid binary. Curved ship’s hull. How to affix to the hull? Contain energy how?”
“Ah, yes”, They reply, “I see.”
“Good”, I say, “So?”
“Obviously C-4, that’s a given”, Vik says.
“Yes, good”, I note, “And…?”
“Primacord?” came one query.
“Are you asking me or telling me?” I reply.
“Telling?” came the response.
“Yes. Primacord. Of course. The heavy stuff.” I add. “What else?”
“PETN? RDX? Dynamite? SEMTEX? Sprengkörper DM12?” came some more answers.
“Yes to all”, I replied, “But remember the job. Any idea how much it might take of these explosives? You have your Blaster’s Handbooks. You have your measurements. Have you done your calculations?”
“Not yet.” They reply.
“So, why are you here, stinking up my office?” I growl. They know I’m messing with them.
The all vacate. At least I know I’ll have half an hour or so to plug the numbers into my blaster’s computer.
But first, a refreshed drink and a new cigar.
Priorities, mate. Priorities.
OK, it’s time to bone up a bit on shaped cutting charges. Dynamite and other solids would work well, but there’s be all that futzing around with affixing them to the hull. Could use blasting putty, i.e. ‘Elephant Shit’, to affix them to the hull and contain the blasts for a few microseconds, but that would be a real pain in the cojoñes. I want ‘quick and dirty’ here, as I need to haul ass in the next couple of days. So, moldable explosives it is and I do believe a ‘cut along the dotted line’ approach would work a treat here.
But first, we have some coupons to play with. Truth be told, I’m interested to see what some of the more exotic formulae explosives will do to 40mm thickness EH36 marine sheet steel.
I tell my guys to go get hosed off, pneumatically or hydraulically, and we’ll call it a day. Can’t foul Mr. Maha’s Magic Bus with you guys looking like nasty bag ladies in downtown New Delhi. Besides, I need to write some reports, as does Sanjay.
Later, as I finish up an entirely fictional expose on Goodgulf Greyteeth, noting how his team always wears brown shirts and how he’s always going on about his CEO-furnished dictatorial power, forcible suppression of opposition, strong regimentation of society and of the economy. I mention the picture of Mussolini he has on his desk next to the covered up, though not very well, copies of the manifesto and other works of the far-extreme right. I mention the Luger Pistole Modell 1900 he keeps in his middle desk drawer. I fail to mention it’s actually a cigarette lighter.
I also write up and time stamp a real report. I’ll need these for later.
Sanjay is really getting into the spirit of things, He’s noticing how I absently greet everyone with a “Hello, Comrade” early in the morning. He makes note of my subtle change in demeanor, the more and more I talk about Best Korea and how “they might not be all that bad”. He notes with alarm how I mentioned what I thought the crew would do on the final exam as “from each according to his ability”. Sanjay also notes the current growing obsession I have with referencing my time spent in Russia; even before the wall fell.
I caution Sanjay not to lay it on too thickly nor too quickly. I’ve got stories of the Rodina and anecdotes that paint me red as a Peter Pirsch fire engine . The funniest part will be a certain couple of agents going slowly collectively crazy over my supposed behavior because *they *did my background checks all those years ago and professed that I was as All American as Jack Armstrong.
Between Gulfy and me, a certain couple of sneaky agents are going to be sweating their collective asses off. Either I’ll call their bluff and spill the beans before I leave, or I might just pull some sort of palace coup and declare Alang a new country. Hell, we’ve got enough soldiers and plenty of armaments. I always wanted to be a sultan…
With that done, I’ve reviewed Sanjay’s real report, which I am time-stamping and archiving on my encrypted drive which documents all my duplicity. Hell, I really don’t care at this point; I’m off to Academia and a DSc. They kick me off the proscribed roles and they lose all that wonderful intel. They take as the well-intentioned poke in the snoot and we’ll have a better understanding that you don’t really want to fuck with a future double Doctor of Petroleum Geology and Detonics. Have people surreptitiously reporting on me? Yeah, let’s just see how that’s going to work out for you…
After all that, I retire to the drawing-room and partake of an eminently drinkable potato juice and citrus over rice. I have a couple of fresh cigars thanks to Operator 214 and the evening Times. For what more could I possibly ask?
“Holy fuck!”, I snort, “UREE is up 3 and 1/3rd!”
The next morning after a quick ignoring of phone calls from Virginia “Sorry. The party you wish to contact has gone bush. Please leave your name and number…” and a quick breakfast of Greenland coffee and clotted crumpets, we’re back in the field, gathered right by the soon to be noseless bulk of the Scandinavian cruise ship.
“Right gents”, I say, “We have here a selection of steel coupons taken from the ass of the boat behind us. Recall that a coupon is a small sample of the material under test that has been prepared in such a way that its failure mechanism will be representative of the larger production pieces…which means we are assuming that these hunks of steel represent what will happen to the rest of the boat when we upscale.”
There are noises of agreement.
“In your field notebooks, which I will grade before I leave, “ I note, “I want some ideas why this is and is not a good idea. Always list what you think are good reasons for a course of action. Also, perhaps, more importantly, list reasons why it might not be such a good idea. The scientific method, gentlemen. Multiple working hypotheses. Like I ‘ve always said: “Don’t believe everything that you read and don’t’ read everything you believe”. Make space there for your Doubting Thomas to bloom.”
Further noises of agreement.
“OK, scribble your notes and let’s get after its wild ass.”, I say, “First will be 60% Extra Fast dynamite. Make notes, make predictions. Who do you think it’ll do to this heavy, marine steel?”
I set a coupon on the sand and place a single stick of 60% on top of the coupon. There are immediate objections.
“You’ve not contained the blast in any way!” Vik objects, “It’ll just blow and do nothing more than push the coupon into the sand and scorch it a bit. 90% of the energy will be lost.”
“Quite right!”, I say, “Well noted. So what do we do about this lamentable situation?”
“Elephant shit!” was the universal cry.
“OK”, I reply, “Make it so.”
They do and hand me the trailing leads.
“OK, Safety Dance”, I say.
“Really, Rock?” I hear the objections. “There’s no one here but us.”
“That we know of”, I reply, “Look at it this way. We do it and it costs us nothing more than a couple of minutes. We don’t and suddenly the coupon goes ballistic and tears a hole through someone’s head that we didn’t know was taking a leak behind that dune over yonder…”
“NORTH CLEAR?”
“That’s better”, I smile.
Fire in the hole cited thrice, and we’re set to go. I’ll handle Captain America here, this is for learning, not just fucking around.
“KA-BOOM!”. Lots of noise and smoke. And a flat steel coupon turned into a hotdog bun.
“Look at that. Plastic or ductile failure mode.’ I note, “Is this what we’re looking for?”
“No, we need brittle fracture”, one of my acolytes remarks.
“Exactly.” I reply, “So. Now what?”
“Double the amount of explosive?” was one suggestion.
“That’s a lot of Elephant Shit.”, I remark, “Or we could see if other sorts of explosives give us different results.”
“Or we could see if other sorts of explosives give us different results.” Another wag answers.
I want to save the C-4 for a bit later. We try PETN, RDX, SEMTEX, and Sprengkörper DM12.
PETN has an in-built high brisance; that is, it tends to shatter objects. It reduced the coupon to shards, many of which were projectilized. Not a good choice for mass employment on something like this ship.
RDX has a lower degree of brisance than PETN, but failed to shatter the coupon, nor did it initiate any fractures. It warped the shit out of the coupon, twisting it into an Escheresque shape, like a Klein Bottle. SEMTEX resulted in very similar outcomes, as it is a combination of PETN and RDX.
Sprengkörper DM12 had some promising results, as it did initiate cracks in the coupons we were testing. It also had a bit of high brisance, and the edges of the coupon spalled off into nasty little high-velocity projectiles.
Which left us my favorite, C-4.
We had several coupons left, so I sent one of my crew over to the torch patrol which had shown up right after we began, and had then torch a series of holes, channels, and rifts into a couple of different test pieces.
We tried a blop of C-4 just mooshed down onto a coupon. It resulted in a very nice floral pattern. A hole in the center and the edges curled up skyward.
Then we tried rolling some C-4 ‘snakes’ and laid them in a cross-work pattern. That worked well, loads of fractures in the coupon. We had some obvious reinforcement of the detonic pattern as noted in the interference patterns on the scorched steel.
We were getting closer, but I wanted to take them step by step.
Now we took the coupon with a hole brazed through it. I made a dumbbell of C-4, split it along the long axis, so it had C-4 on both sides. It split that coupon like no one’s business.
Then we tried a coupon with a channel cut into it. The same sort of idea, C-4 on either side, set, charged and primed to detonate simultaneously. Worked a treat. Split that coupon like a prize Blue Point oyster.
We were getting close. We tried several other C-4 configurations until we ran out of test coupons. I laid them all out on the sand and asked my guys which one that we should use.
C-4 was the obvious choice. There was some discussion where we could just burn some holes in the hull, wire them up and shoot it off that way, or would channels be more efficient?
After some little lecturing on failure modes and fracture propagation in marine high-carbon steel, it was decided that a series of 3 foot-long channels would be torched or cut into the hull of the boat and puttied both sides with shaped-charges of C-4. I agreed.
“Now”, I asked, “How much will we need for the job?”
Grumbles and groans. I left them to their mathematical devices as I caught a personnel basket and went up to the foredeck. There was a wooden floor covering marine steel. This would complicate matters a bit until remembered we had a concrete saw. This would make mincemeat out of any flooring; tile, marble, wood, or linoleum. Problem solved.
Now we just needed to get the thing up there.
Well, wouldn’t you know it? It just fits into a personnel basket. It looks like I have my afternoon spoken for.
I receive a call on my cell-phone telephone. I shut down the concrete saw, turned off the water, and got away from the miasma of shredded hardwood, zipping xylem and phlowing phloem to see it’s the personal secretary of Goodgulf Grayteeth, one Achilles Starace.
“Yes”, I ask, shaking the cellulosic cuff off my hardhat, gloves, and boots, “I may help you how?”
“Um, yes, Doctor. We have a package here from Sinter’s Printers. It is addressed to you, but no one was available at Outbuilding #2 to sign for the delivery.”
“Outstanding”, I remark, “Hold it. I will have a duly-authorized deputy of mine come over to relieve you of the package. He will invariably be wearing a pair of orange coveralls, and well, overall, an offhand orange motif. You may feel comfortable releasing the package to his custody. “
“Yes, Doctor.”, he replies and rings off.
I walk over to the side of the ship and see a bunch of orange-clad ants scurrying around. I key the mic on my radio and call down to them.
“Hey you! You! Yes, you! There behind the outdoor heads. Stand still, Laddie!” I say.
“Whaddya want, Rock?”, comes the reply.
“Who wants to earn a break by running an errand for me?” I ask.
Somewhat stilted silence.
“Cigars or booze?” came one answer.
“Nice. C’mon. I’ll pay you.” I replied.
Nothing.
“You can take my bike,” I add.
Instant radio chaos.
“OK, Vis.”, I reply, “Keys are under the seat on the bike. Go to Goodgulf Greyteeth’s office, and see his secretary, one Mr. Starace. Take the package from him and put it on my desk in the Barn. Take a cigar out of petty cash. Then return. Got it?”
I could barely hear him over the roaring putt-putt-putt of the Enfield’s motor.
“Well”, I muse, “There’s another issue handled.”
I return to sawing apart the monstrously expensive, now kindling, hardwood floor.
Not much call to reclaim it. It’s all salt-water eaten and nasty. Too bad, nice patterns.
On one side of the boat, I’ve got the torch patrol in the personnel baskets. Sparks flying everywhere. On the other side, I’ve got the K-12 crowd, sawing away with sparks flying everywhere. Good thing I told them to start at the bottom and work their way up. Be a bad thing if we weakened the superstructure too much and the whole bow came crashing down on someone’s head.
I decided to just cut a square hole in the foredeck, one large enough to admit a scissor-jack. If we’re going to putty both sides of the bow with C-4, personnel baskets will work a treat on the exterior. Interior? Hell, we’re not Spiderman. Scissor-jack delivered via crane.
Well, there’s the whistle. It’s 1700 and I need to drop by the armory for a few bits and pieces before dinner. I get the crane operator to hoist me out of the hold and back down to terra firma. My bike is right where I left it, although the gas tank is suspiciously lower than it was when I parked it.
No matter. Gas is really cheap when you’re not the one paying for it. Much like most everything else here in-country for my stay.
I go to the bunker and do the required access dance to obtain entry. I fill my backpack with several dozen brick-red road flares, demolition wire, the copper variety, and the packing box from a case of Du Pont 60% Extra Fast Dynamite, broken down along the dovetailed connectors that make the crate. They also go into my backpack.
I spy several half-full boxes of blasting caps and boosters, so I consolidate them into a couple of full boxes and the empties go into my backpack as well. Nice little wooden boxes, finely crafted. They will make someone a most excellent gift.
I take my time locking up and fill out the inventory. I make notes for the warehouse foreman to order an excessive number of cases of C-4, spool after spool of Primacord, some more det cord, demo wire, and initiators. This cruise ship will be a huge job, may as well lay in a healthy supply of stock. Besides, I have an inkling that someone besides the warehouse foreman is taking notice of my ordering and usage activities. I fully intend on giving them something to read and worry about.
Yes, I sprinkled a little radioactive tracer, metaphorically speaking, around the job and home site. I have been watching the old scintillation counter, again, I speak allegorically, closely. Looks like I’ve found a sheep in the meadow, a cow in the corn, a dog in the manger a Balrog in the woodpile. Yeah, things here are all not as they first appear. So it would be remiss of me not to give them all something to talk about.
I take my time locking up and leave a voice-note for the warehouse manager to create the order and send it out posthaste. We’ll use much of the C-4, and other ancillary equipment, stock on the bow shot. Once I leave, it’ll be up to my crew to take over-ordering and keep stocks up to snuff. Besides, there are one or two items I’d hoped can be delivered before I depart in a couple-three days’ time.
I motor back to the Raj, taking the scenic route if that’s the term for any vista along this grubby stretch of beach. I am relieved of my motorcycle at the garage entrance, and I shoo the porter away as I am fully capable of carrying my backpack to my room. In my room, I stash my backpack and notice that my mini-bar needs replenishment. I take all the unusual bit and bobs out of my backpack and store them in one of my empty, and lockable, aluminum luggage cases.
I close my backpack and stick a post-it™ note, scribbled with an arcane language I just made up, on the dusty canvas. It’ll stick if undisturbed if you follow my meaning.
I call the Majordomo and explain my angst.
“My mini-bar is almost empty and I have much work this evening…”
He immediately apologizes and says he’ll take care of the matter personally.
I figured he would. I explain that I’ll be in the library or bar while he rectifies this most egregious situation.
I set up a few more field craft booby traps and lock the door behind me.
Sanjay saunters in with the package from the printers. He was changing in the Barn and saw the package on my chair. He thought it’d be best for me to hang onto the tonight rather than to tempt fate.
I thank him for his forethought and think “Tempt fate? Whatever do you mean?”
I have another couple-five post-work cocktails and figure that I’ve given the Major enough time to take care of my mini-bar situation. I say “Spokoynoy nochi” to Sanjay and head back to my room.
Well, the good news is that my mini-bar is stocked to the gills.
The not so good news is that someone here has a very bad and sloppy case of nose poker-inner-itis.
Every one of my little traps had been sprung., and it’s not that just casual wandering around this room or even cleaning and stocking a mini-bar would have set these off.
Someone was deliberately looking for something. Evidently it wasn’t my print of Das Kapital or my ‘autographed’ copy of Quotations from Chairman Mao that I leave on my desk, taking care to change the pages daily. Nor was it my field notebooks from Best Korea which are written in a very arcane and indecipherable code known only to me. But I do know I never ‘break the backs’ of my notebooks. Pages tend to work their way free over time if one does that. I am scrupulously careful with my notebooks. But wouldn’t you know it, several have their spines broken, just like what would happen if someone was trying to photocopy 2 pages at a time, quickly, surreptitiously, clandestinely, on a slow xerocopy machine.
“Good luck with that”, is all I can think. Then, a bit of deviltry pops into being.
I smile, pull out a new field book, use an old, old, old, and simple encryption code; one so easily broken that it can hardly be considered a code.
I spent many hours in the Jacuzzi creating a work of incredible Red fiction, making certain to spill a little of my drink, drop in a cigar ash or two, and get it splashingly wet in places to simulate the appearance of age.
Oh, someone’s going to have the finding of a lifetime tomorrow as I conveniently forget to lock the center drawer of my desk…
Before retiring, I call Es and make the near-fatal mistake of asking what she and her mother bought that day shopping. 45 minutes later, I am able to shoehorn in a word edgewise and tell Es that if Rack or Ruin or both call to chat about me, she’s to let on to nothing. Well, nothing more than the well-coached program I tell her about called “DM Part 1”. It’s just a little chain yankage via an injection of deliberate misinformation to a couple of agents who should have gotten this out of their systems long ago.
They should really know better than to try and sandbag a Doctor of Geology and his wife; especially when the wife’s mother was a resident of Berlin back in the 1940s. Yes, she’s in on the ruse as well.
The next morning at breakfast, I’m handed several notes that I have some missed phone calls. Not surprising, I was either on the phone, in the Jacuzzi, or had disconnected the phone, and turned off my satellite and GSM cell-phone telephones.
As expected, Rack and Ruin are clamoring to talk with me. Unfortunate that I’m so busy these days. I’ll get around to calling them in a couple of days or so.
Sanjay arrives and as were chatting about today’s bill of fare, blasting-wise, Mr. Kanada our redoubtable Majordomo, drops by. We say a casual hello, and I return to my conversation with Sanjay about the merits of Kim Jong-Il and how nice I found Best Korea. I also mentioned that Soviet Russia really go a bad rap in the press. It wasn’t all that bad…
Once Mr. Kanada was out of earshot, I let Sanjay in on the jape. He knows I’ve burned him enough to have him classified as ‘well done’. He is now a trusted auxiliary in this program of considered propaganda. He finds it now, that we’ve stripped away all façade of reality from it, hilarious. I mention that I’ve been poking the snoots at the agency this way for decades. He’s surprised that they haven’t responded with massive retaliation.
I explain that I know where a lot of bodies are buried and how many closets have skeletons.
Metaphorically, of course.
Anyways, it’s going to be a busy day. Lots of priming, setting, and charging of a couple of tons of high explosives. No, we don’t sensu stricto need all that firepowerful pyrotechnics, but since it will be my last blast before I depart, I am planning something of a show. We are rumored to have some company and national dignitaries in attendance tomorrow for the inaugural of the new blasting class, so I want to make this a show to remember.
At the barn, all my guys are dressed in their PPEs. I take this time to dispense the Certifications of Completion of my ISEE-sanctioned and accredited course and practical exams. These are the golden ticket for this batch of two dozen out of the much and mire of the legions of torchbearers. They are now certified to handle explosives, well, most of them are, and all will be after a bit more tutelage and will use that knowledge and experience to make much shorter work of the hulk of various watercraft that wash up along these shores.
25 certificates later, I had planned a blast of a party, but instead, we’re in Mr. Maha’s Magic Bus headed to the beach. We’re preparing for a different type of blast, and the party will follow immediately after.
I have Sanjay take 18 of the guys and split them into two teams, an outside and an inside team, who will load and prepare the channels which we’ve cut into the hull of this old boat. Sure, we needed some torch and saw work, but only a slight proportion of what would be needed if one were to just make these cuts with a torch crew.
The outside and inside guys will collaborate in placing the C-4 in the channels and holes we’re prepared. Between channels, we’ll alternate with a row of C-4 on the outside, a filled channel from both sides, and a row on the inside, down and around the entire prow of the boat, alternating as we go. That way, we’ll maximize the amount of bang we’ll receive per unit volume of pyrotechnic employed.
That will keep Sanjay hopping for a good portion of the day. I have my six guys come over to the whiteboard whilst I have an early morning smoke and explain what we’ll be up to this fine, humid morning.
I have a list of items that I need from the armory. I scrounge a one-ton pickup truck and tell Luke to take the one-ton and ride to the dispensary system and obtain the items on the list. I tell them that they are on point to both open, extract the necessary items, record, and close the armory as per procedures. I won’t be here forever, so I have to trust them to do as I had taught.
I have the other four commanded a crane and personnel basket along with an oxy-acetylene welding set. It seems most of these guys can handle welding as well as cutting with torches, so I instruct them to weld four 2’ long pieces of ¾” rebar to the outside of the ship. I want a rectangle 5 meters high by 3 meters in width. I let them figure out there where and how I’ve got to get inside as there’s a shit-ton of wiring and circuits that have to be created and galved.
The day progressed more or less as planned. The hull, where perforated, was C-4’ed inside and out. A quick inspection via the scissor lift on the ship’s interior provided a very nicely done job. I had Sanjay take a couple of guys and do the same due diligence on the C-4 outside the hull.
I began wiring in the appropriate scrub-circuits. These are basically the gross outlines of the circuits you’ll use to fire the pyros. I ran a huge loop of det cord around the inside of the ship’s bow, as I wanted it protected from the humid salt air overnight. I had Sanjay spray the exposed C-4 outside the bow of the ship with a special black tar-based preservative as he and his crew inspected the placement of the stuff.
I had a sheet of marine plywood scrounged and set up as a whiteboard in the dark belly of that boat. I drew my schematic wiring diagrams and after a while, I even ran out of different colors of pens to demote different sub-circuits of the plan. For insurance and back up purposes, I had my team go along and weld 4” diameter pipe footings in strategic places. These were normally used to build shades or awnings by bolting the pipe footings to thick wooden planks on the boat and using simple cold-rolled low carbon steel pipe as mainstays and uprights.
I also had my guys whip up a load, that is, as many as they could before the end of the day, lengths of threaded 4” pipe. Normally called ‘nipples’, these were 2-3 foot length of pipe, as noted, threaded at both ends. On end screwed into the pipe footings I had welding in strategic places and the other end accepted a 4” pipe cap. These might sound like pipe bombs in the making since I plan to fill them with various potions of my own creation, but they are more like downward-firing pipe cannons. The caps have much more mechanical strength and bearing capacity than the 3.5” hole of the pipe footing. When fired, the caps would remain intact and direct the rapidly detonating or deflagrating pyrotechnic downwards. Sort of a vertical shaped charge. These would come into play later on in the show.
We set, primed, charges, and wired all day. Finally 1700 hours rolled around and I told everyone that I had a few bits and pieces left to do and that I could handle it alone. True, I could have used some extra hands, but the time I’d waste explaining what I was doing would consume any time saved by their help.
I did bribe a crane operator to hang around and drive the personnel basket as I’d be the one inside it giving him the signs of which directions I needed to go. We had a couple of hours before dark and that’s when I’d have to quit. So as soon as everyone departed to the barn, I was in the basket and on the radio. I had 7 spools of det cord and a big job in front of me. That the crane operator was well paid and paid good attention to my directions meant we finished well before darkness fell.
To Be Continued…
submitted by Rocknocker to Rocknocker [link] [comments]

(Crosspost from /r/fo76) Patch Notes 12/11

Hi everyone,
Please find the full list of patch notes below for today's PC (and Thursday's console) update. These are also available on fallout.com.
Patch Version:
Download sizes for this update will be approximately 5GB for consoles, and around 3GB for PC.
Highlights
General
Art
Balance
C.A.M.P., Crafting, and Workshops
NEW – Automatically remove obstructions in C.A.M.P.s:
NEW – C.A.M.P. placement improvements:
Additional C.A.M.P., Crafting, and Workshop updates:
Progression
NEW – SPECIAL Re-speccing:
Quests
Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
Event Quests: XP reward amounts have been reduced for the following Event Quests:
User Interface
NEW – Push-to-Talk Setting (PC):
NEW – Depth of Field Setting (PC):
NEW – Field of View Setting (PC):
NEW – 21:9 Resolution Support (PC):
Additional User Interface Updates:
Bug Fixes
Stability and Performance
General
Art and Graphics
C.A.M.P., Workshops, and Crafting
Enemies
Items
Quests
Perks
PVP
Social
Sound
User Interface
submitted by dryver to Fallout [link] [comments]

[Suggestions] A big pile of ideas. (V2)

Hello, my name Dmitriy. But l prefer use nickname "Uberosh". I'm condocted own ideas (them here most), extended a thoughts of others players (which feel interesting) for Darwin Project and maded compilation of items, SD powers, arena concepts and anything like that which fits to game and if possible writed first version of balance for them. Suggestions of other players l taked from Player's Wishes, there not writed authors next to wish, so l can't notice them here. Even in comments l don't found authors, suppose they from Discord - scroll them painful, new ideas appear every 2-4 hrs. Extended and just ideas of other players marked as [Extended] or [Author: Name] and might combined [Extended - Author: Name]. If no any of that "boxes" then its my own idea. Italic Texts is my commentaries and can be skipped, because they not important. Abbreviations: *DoT is Damage over Time, HS is Headshot, W is Wood, L is Leather, SD is Show Director, AI is Artificial Intelligence.

▶ Duo Mode:

▪ Problems:

1. Players is extremely aggresive - fights when third duo interrupt first and second, occurs too often. From 30 matches (both duo possibilities which l played) was atleast 20 of them with "meat point" where rest atleast 4-7 dead players, occurs at 3-6 minutes. Litterally lightning game, l think this isn't right. Also pretty often third duo comes on almost defeated players who ran out of arrows and/or has 150-200 hp, l learn this through global kill feed and with own experience. 2. Often, duo gameplay creates lack of resource and forces players start fights much faster than Solo. This nourish problem #1

▪ UI:

Resource Share with Partner This could be done with this six buttons, clicking resource/item will drop 1 choosed resource on ground for partneenemy or left for strange purpose. While models is not ready, l think good idea do a "craft action" which creates a blue chest with dropped resource. A bit modified screenshot, with mark field about what buttons l talk.

▪ Gameplay:

Double Resource Spots With some chance regular single resources will be replaced by double versions. This improvement can remove problem #2.
Reward upon victory over opponent Duo For killed member of enemy duo by your or teammate hands, heal for 75 hp each. Triggers only when enemy Duo is defeated. This improvement can ease problem #1. Example 1: You killed one player, and friend too - both recieve 150 hp heal. Example 2: Your target was killed by member of third duo, but friend manage secure one kill of this defeated duo - your Duo recieve 75 hp heal (you&friend), and 75 hp heal a unwanted guest (or guests). This little feature grant small chance to Duo which caught by surprise, give a decent answer or even win instead of returning in main menu. However existing of this feature under question if players become much less agressive.

▪ Exclusive SD Powers:

Delay a Border. Show Director, pause any movements between zone for some time.
Effect Description
Wall Appear on border between two zones, could be go through with teleport - in otherwise wait until gone or bypassed via other border in zone.
Duration 60s
Can't be used if One of zones between which wall appears is getting closed or already.
Time before Activate 5-10 seconds, not more than 10 or power will be useless.
Cost 2 (one use)
For Solo mode, this power seems useless - but for duos, some direct control could fix this meat mess. Of course if SD/Viewers wish it.

▶ Arena:

l'm started think on it after seen this: "-Australian map or desert" however "hot weather" can't be such deadly like cold - but if grill players specially in somewhere nice place (=> australian then), in result can born nice arena.
l'm know about dev message with text "other arena/envienvironment probably will after release". However if make ready concept/idea, might developers will remove stage of production, in result less time will be used on thinking for example "how make a oxygen arena" and etc.

Space Arena

Match begins inside giant colonist's dome (approx. for 600-1500 people, noted to understand size of place) where partially turned off life support systems for show needs presumably somewhere on Moon or Mars, where Show Participants will teleported. From the beginning granted AI controled full small oxygen tank, without it - show ended before start.
Some design thoughts about this arena. I seen metal walls at winter map, they have perfect exterior, their textures and other parts could serve as start point to make buildings for this arena. Also formation of standart map (a 7-Hexagon) perfectly fit for this arena. Here a table which l love:
Area Description
Living Sector (top-left) Here fits houses with 4-6 floor tall which reminds skyscrapers, inside of houses players can find a Leather (as Armchairs) and Wood (as Furniture) to make arrows.
Entertainment Sector (left) Nightclub, Bars, Shops, Parks (also can contain collectable trees), and everything which can be used to entertain colony residents.
Education&Science Sector (top-right) As it this place should been a Colony and therefore here could be live families and of course they might have kids which need School, College or Institute. So it can be (should) placed under dome for them while parents work in other sectors. Also here can settle Laboratories, workplace for college and institute graduates which also can contain something experemental and deadly, bombs for example.
Production Sector (right) Factories here. Here also could pits with extremely hot liquid metal, or something else deadly.
Mines Sector (bottom-left) Underground zone without view on stars - drills, drones, flying platforms can be found here.
Maintenance & Warehouse Sector (center) Also as previous sector, this is undergroune zone, but used to contain materials, systems, instruments of colony.
Space Port Sector (bottom-right) Zone where guests and rich colonists leave their Space Ships. With roof (no view on stars), also for experement - SD can interact with gates to banish participants from zone on time.
l'm outgo 7-Hexagon arena pattern is absolute foundation for any map in Darwin Project - might rude, but great for understanding the game (gameplay).
Arena Mechanics:
Event Description
Oxygen Bar Player starts instead of freeze, consume oxygen with speed equal to cold with level two cloak (20% reduction), if player has low oxygen or depleted - instead of cold effect somewhere at 10% and lower, appear "blackout" saying about "character is losing consciousness". In closed zones, Oxygen Tank AI will release oxygen until participant enter in open zone, oxygen depletes with same speed like in Winter Arena.
Medium Gravity Entire game goes with gravity equal of half SD's power called "Gravity Storm".
Ice In Dome at height in 3-6m max above floor or platform, floats ice stones which collects instantly (character should perform "catch" action) and can be used to refill oxygen tank.
Robots Synthetic Wildlife replaced by Robots, example - work drones and other robots with modified program, it gives em special behavior which the Show needs.
Restricted or Modded or Replaced Equipment Why
Snowball REMOVED Space Arena don't have snow.
Fur Cloak REMOVED Players can't freeze in Space Arena, protection from freeze is the only purpose of this cloak.
Campfire REPLACED BY Recycle Ice Consumes a Ice, only leaves clue. Replenish oxygen tank almost instant, gives 50% per use. "Craft" time same.
Fire Arrows REMOVED Fire can't exist without Oxygen.

▶ SD Powers:

Repulsive Bomb

A clone of Nuke, but much faster and less deadly. I see nice combo with "Gravity Storm".
Effect Description
Pulse From center of zone moves a pushing wave which pushes any player or wildlife away from center in direction to zone border with power equal doubled push from hit (damage). At what height player is, don't matter.
Time before Activate 0-30 seconds, not random - no idea which value choose.
Cost 4 power (two uses) OR 2 (one use)
Also may be a reversed version, from borders to center. Even combine both versions in one - but this will too complicated.

Hunt Time

SD spawns on map a Synthetic dangerous creature, for example Bear.
Effect Description
Bear SD chooses a zone where randomly will spawned a Bear which location will be unknown but he never leave assigned zone.
Reward Upon target death, makes defeated creature have this possible three loot: (100%) 1,5x Wood & Leather (in comprasion with Manhunt Chest), (25%) Random Upgrades, (50%) Extra Arrows, (50%) Items, (25%) Armor.
Time before Activate 5 seconds (teleport animation)
Duration End in 1 minute after zone is get completely closed. A time window for risky players. When time end - Bear get frost (or removed).
Cost 2 power (two uses)

▶ Synthetic Wildlife/forms:

l thought about it even earlier than noticed: "-More wildlife robot-animal"

Wolf

This hostile wildlife, like deer - randomly spawns on map in groups or alone in same or less proportion as Deer.
Stat name Value
Health One-hit
Damage 50
Speed Depend from Behavior
Behavior Description
Idle Creature wandering on map, can move between any zone, alone or in group of same species (up to 3). Speed while in this status, equal "crouching player".
Hunting If creature founds player in view (max 40m), starts move to it until lose it (=> Idle) or get close enough (=> Battle). Speed equal "walking" player's in this stance.
Battle If range between creature and target <12m then activates this stance. Speed changes to equal "running player". Starts circle around player on 7m radius. Stance continues until creature dies or target, if survives - go into Idle state. Upon start can use attack only after 3s (~one circle around player) is past. If battle with group of this species, several attacks can't happen at once.
Ability Description
Jump (primary attack) Wolf stop cicling, and prepares to jump through target and deal damage.

Bear

Unique neutral/hostile wildlife, which accompany a event.
Stat name Value
Health 900
Damage 200
Speed Depend from Behavior
Behavior Description
Idle Creature wandering alone on map, can't leave zone where appear. Speed while in this status, equal "crouching player".
Disturbed Stops move and Warns noticed (range 50 max) target with sound (example. growl), if target don't leave him alone then proceed to Battle stance.
Battle In this stance speed equal between "walking player" and "running player", and continue until comes death or target dies. After that if survives, proceed to Idle state. Always try reduce range if distance below 15m, if not - uses Charge.
Ability Description
Swing (primary attack) Bear do attack with his paw in 2-3m range, similar on Axe Swing. Cooldown 3s. Deals damage.
Charge (secondary attack) Bear performs a charge on target. Speed at perform moment equal "deer's", if hits a player - he get double pushed away and stunned like he falled from mountain and damage. Also if bear "bump" into wall/tree etc. - he get stunned on 3s.
Here a big question: Should Wildlife trigger traps?

Drone [For Space Arena]

Neutral creature, could serve as Deer replacement, however it not get scary when notice player, just will contunue wander with broken program.
Stat name Value
Health One-hit
Damage 100
Radius 3m
Speed "Crouching" player
Behavior Description
Idle Creature wandering alone on map, can freely move between zones. Speed while in this status, equal "crouching player". Exists only in this state.
Ability Description
Small Explode Activates if owner dies from melee attack or get shotted in engine (in back). Destroyes loot which should left without explosion and deals damage in small area with knockback.

Old Defence Drone [For Space Arena]

Hostile creature, serve as Bear replacement. In my imagination l see him as Robot with laser, he like tank uses tracks to move.
Stat name Value
Health 900
Damage 150
Speed Depends from Behavior
Behavior Description
Idle Creature wandering alone on map, can't leave zone where appeared. Speed while in this status, equal "walking player".
Disturbed If notice player within his view (approx. 30-40m radius), stops and send message "Please, leave this territory or you will be exterminated." If instruction will be ignored - drone proceed to Battle, if accepted (player leave area) to Idle.
Battle Battle mode activates if player declines message of leave drone's area or attack him, at this stance speed changes to "running player". This behavior continues until death comes or target die/lost. If player make successful melee attack, drives back on 45m max or until encouter a wall behind.
Ability Description
Attack (primary, ranged) Shots like Turret, but does it faster (approx twice), single shot with doubled damage and in close range can't shoot.
Armored Arrows, make damage only if hit vulnerable spots.
Melee Weak Hits received in close combat, has double damage.
Medium Explosion Activates if owner dies. Loot not get disposed. Deals 200 damage in 5m.

▶ Arrows:

Fire Arrow

May be l vainly write this and developers almost remade them but anyway here is it.
Stat name Normal
Damage 150
HS Damage 200
DoT 20*5
Speed Halved
Range 40m
Require 1W
Feature Description
Burn Victim losing 20 HP per second in during 5 seconds. Can be applied more than one time on victim, max stack is 3. Can be removed by any healing or blizzard, snowball. Every stack's time and damage counts seperately.
Heat Victim is stop freezing while have Burn effect active, if victim don't have Burn effect then Heat will be canceled.
Streak If victim get additional hit by Fire Arrow while already have Burn effect, apply additional Burn on it, eventually max out Burn Stacks, also max stacks equal death.

Heavy Arrow

This arrow consumes old Fire Arrow stats, however adds one important mechanic.
Stat name Normal Charged
Damage 150 200
HS Damage 200 250
Speed Halved Normal
Range Halved Normal
Require 1W
Feature Description
Tension (a bowstring) Hold a arrow on additional 2 seconds when already can shot, increases damage and flight ability.

Water Arrow

C:
Stat name Normal
Damage 50
HS Damage 100
Speed Normal
Range Normal
Require 1W + 1L + Campfire
Feature Description
Wet Victim becomes wet for 10s. Freeze damage modifier becomes 1,5x, temperature going down twice faster while effect is active, deactivates when target have warm up effect. While wet, cold meter won't will fill up until effect gone. Effect cancels if victim warming for 3s.
Half Knockback In comprasion with other arrows, this one can't normally hurt opponent and in result power of pushing enemy reduced on 50%, because arrowhead swapped by small pouch filled with water, also this explains bad flight range.
Double Craft Upon crafting creates two arrows instead of one.
Campfire needed because water should be recycled from snow.

Toxic Arrow

Snail opponents is nice.
Stat name Normal
Damage 150
HS Damage 200
Speed Normal
Range Normal
Require 1W
Feature Description
Toxic Victim's stamina recovery decreases by 10% & Movement Speed by 2.5% per stack for 5s. Additional hit refresh time and adds 3s to effect. Halfs Speed and Stamina buff time. Max stacks is 3.

Light Arrow [Extended]

Almost opposite to heavy arrows.
Stat name Normal
Damage 100
HS Damage 200
Speed High (+50%)
Range High (+50%)
Require 1W
Feature Description
Double Craft Upon crafting, creates two items for same cost.
Lightning HS modifier twiced, because of arrow speed.
Might that speed and range nonsensical, because situations where players shoot at big distance rare - but if try play from it (control fight rules), arrow have place to exist. Original: "Sonic Arrows, They travel 50% faster than other arrows but do 20% less damage than regular arrows."

▶ Axes:

Long Axe

Axe with purpose of defence self in close combat, and back to lovely arrow fight.
Stat name Normal
Damage 100
Swing time Normal
Range Depends from lvl
Recovery Depends from lvl
Cost 2W 2L
Upgrade 0 1 2 3 4 5
Range +5% +10% +15% +20% +25% +30%
Recovery (stun time) +1.75s +1.5s +1.25s +1s +0.75s +0.5s
Feature Description
High Knockback Victims get pushed away with twice power.
Recovery After attack successfull or not, player stops and preparing self to next attack. Performs instant if owner get damaged.

▶ Cloaks:

Wind Resitant Сloak

l'm noticed "-Spike boots- Reduced movement speed Less Knock back" idea, sounds nice but in my imagination, thorns should be really big to reduce knockback... but knockback repulse at angle so boots stop working - l see this idea better for cloak.
Stat name Normal
Cold Resistance Depends from lvl
Knockback Reduce Depends from lvl
Cost 2W 1L
Upgrade 0 1 2 3 4 5
Cold Resistance (%) +0% +10% +20% +30% +40% +50%
Reduce Knockback (%) -0% -10% -20% -30% -40% -50%
Question: Should this cloak cost same as other cloaks? Reduce Knockback quite strong effect.

▶ Electronic:

Active Electronic

Repulsive Charge:
Feature/Stat Description/Value
Pulse Character performs explosion and pushes any enemy or neutral creature away from him.
Radius 10m
Cooldown 40s

Passive Electronic

Works always upon ability is crafted.
Bounce from Wall: [Extended - Author: Ak1ma]
Feature/Stat Description/Value
Acrobatic Extension Character unlocks ability to jump of wall. Need be airborne and near wall from which trick perform. Could be used single time, touching ground refreshes ability.
Original version was for boots, but in my humble opinion its a without doubt will OP and in result send every other shoes before in dumpster.

▶ Items:

Survival Kit in Vacuum (Oxygen-less) environment. [For Space Arena]

In kit, a oxygen tank program bypasser and container with compressed oxygen. A replace Coffee for Space Arena. Stops oxygen release while active in Closed Zone and refills tank.
Stat name Normal
Time Equal "Warm Coffee"
Feature Description
Confuse this AI Confuses Oxygen Tank AI, and orders stop release oxygen if player in closed zone.
Oxygen Refills oxygen tank to full.

Oil Bomb

Just a part of Flame Build
Stat name Normal
Time 10s
Radius 3m
Require 2W 3L
Feature Description
Oiled Victim becomes smeared with oil for 6s. If victim is Burn, increase amount of snowballs by 1 needed to remove Burn effect.
Puddle Leaves a oil puddle on ground, which can be ignited with Fire Arrow then it become Fire Puddle which apply on victim 1 stack of Burn when he/she every time enter in puddle zone. Staying in ignited puddle for 2s deals 50 damage and adds additional Burn stack, repeats with 2s interval. Fire Puddle stays for 10s and deal damage to traps like to victim. Puddle also works like Campfire while ignited. Extinguishes with two Snowballs or Water Arrows.
Question: Should ignited puddle be immune to blizzard?

Water Bomb

Why not?
Stat name Normal
Time 7s
Radius 5m
Require 2L + Campfire
Feature Description
Wet Victim becomes wet for 7s. Freeze damage apply twice, temperature going down twice faster while effect is active, deactivates when target have warm up effect. While wet, cold bar won't will fill up until effect gone. Effect cancels if victim warming for 3s.

▶ Boots:

Spring Boots

Increased jump height, will open some new ways on maps.
Stat name Normal
Speed +3% per lvl
Jump Height increase +5% per lvl
Require 2L
Upgrade 0 1 2 3 4 5
Speed +0% +3% +6% +9% +12% +15%
Height +0% +5% +10% +15% +20% +25%
Feature Description
Snail Deactivates speed increase stat and decreases speed by 5% in place with high snow or dirt (maybe it will someday). Because springs on your shoes sole, complicate movement in unsuitable places.

Slide Boots

Standart Map have lot of ice, l think use it as advantage will be cool.
Stat name Normal On Ice
Speed +4% per lvl +7% per lvl
Require 2L
Upgrade 0 1 2 3 4 5
Speed +0% +4-7% +8-14% +12-21% +16-28% +20-35%
SpeedV2 +0% +3-8% +6%-16% +9%-24% +12%-32% +16-40%
Feature Description
Speed Boost While owner of item on Ice, gain speed increase equal current level.
All ideas listed above seem easy, might even lazy - but they NOT completely flip created gameplay of game and most important - they (l hope) good described and realizable in my humble opinion. I hope developers notice it, even if not - for me will enough community opinion.
If something will confusing/unclear - tell me, l need improve my english understanding. All this l writed hugging english dictonary :)
This all for now. Might l add later something else but currently l run out of good ideas, for example once in my head was idea about "freeze grenade" but game concept imply "no regular actual and future weapons in player hands" about this l not sure on 100%, developers don't said about what can be in their game and not. #IMHO (in my humble opinion).
Link to me at Steam. I left it here if someone wants to talk with me or might share idea and in result increase size of this compilation.
Update #1. By some reason at darwin project's reddit, formating won't readed and just ate some part (exmp. bold texts), when at post preview (/postpreview) was all ok. Atleast l restored deleted bold parts. Seems reddit have inside "engine" couple of formatting versions. If someone interested: Here a version how it was should look. Also some fixing errors after sleep :) Update #2. A bit modified/fixed "Old Defence Drone", previous version was without "warning" state before battle. Also a bit edited (mostly added) more info about Wolf behavior. Update #3. Renamed UI into Duo, added three ideas to Duo section after more experience. Upd#4. After talk with top-10 player, fixed values of Heavy Arrows.
submitted by ShopCatNotAnewsed to TheDarwinProject [link] [comments]

Blueprints For Building 20x16 Outbuilding - Facts To Assess While Crafting A Wooden Shed

Blueprints For Building 20x16 Outbuilding - Facts To Assess While Crafting A Wooden Shed

https://preview.redd.it/ep9fy3jr8zo31.jpg?width=600&format=pjpg&auto=webp&s=0e720b8ca5332ecdb83428c2e0894743e5908b62

Install rebar in order to help add some strength to your floor and then bring in concrete truck. Hold the doors in perfect position with shims. You need to lay all the timbers on a plain ground before starting construction. Attach girders at piers with hanger nails through raised sides of each framing angle. You may install a workbench, a closet or some windows. The steeper pitch of roof, the harder it is to put shingles on. The construction of your roof would work best if you space the rafters in same way as your floor joists. Stack the blocks using a construction adhesive and stick them together.

A backyard outbuilding frees up your home and garage by storing cumbersome essentials like your riding mower, hedge trimmers, and other lawn care equipment. Bolt collar ties to rafters with galvanized carriage bolts. Studs are nailed (https://lumberengineer.blogspot.com/2019/09/24-x-10-outdoor-outbuilding-crafting.html) to the sole plates and top plates are nailed to the studs. Other key decisions in the planning process are the size and exact location of building. Level ledger broad through a level above that of an outside garden outbuilding wall. Center batt on that gap and run nail or screw right through gap into the stringer so that it seals up against the edges of boards.

Composition architectural shingles over felt paper is most common roofing out there. Use a paintable caulk to fill in any holes or cracks. Never use untreated (https://www.familyhandyman.com/woodworking/how-to-build-hexagon-shelves/) or standard construction-grade lumber to craft the floor frame. Measure distance between the top and bottom trim piece and craft a board to this size. You can have one diagonal brace and two horizontal battens or two braces and three battens, depending on design. Position square with both the 8 inch on the outside edge of tongue and the 12 inch on blade on the upper edge of the board. An added protection would be to add ice and water peelable rubber membrane along bottom edges of your roof.

If you plan to use rollers then ensure that you have a brush to help even out edges. Optimize your design and materials to make the most of your budget. Now place them together and mark off locations for your wall studs and door stud location. Building too close to trees, shrubs, fences and other structures would block sunlight and wind that help keep a patio outbuilding dry. Metal exterior shingles and metal gutters result in a long roof lifespan.
submitted by edificegarden to u/edificegarden [link] [comments]

[Suggestions] A big pile of ideas V3

Hello, my name Dmitriy. But l prefer user nickname "Uberosh". I'm condocted own ideas (them here most), extended/added a thoughts of others players (which feel interesting) for Darwin Project and maded compilation of items, SD powers, arena text concepts, gameplay, and anything like that which fits to game and if possible writed first version of balance for them. Here a tags table to understand what they mean, first they purpose is note author - but sometimes this not enough l think:
Tags And what they mean
[Extended - Author: Name] This is mean l don't know author or alot players suggested it, l added it and little changed balance + edited to better view. Name could contain link, if l know any of Author's Profile Page on Steam or Reddit. No links on sites like Facebook, even if author will insist.
[Author: Name] Idea condocted by player in "Name" bracket.
[Extended] l'm Know the Author of idea and little changed balance + edited to better view.
[Updated] Was in my previous posts "...idea V2..." and older, got obsolete and require edit, or rework. Also update could be just because l found out here can be new interaction.
[Revamped] Item already exist in game, but l see opportunity to make it greater #IMHO
[For Space Arena] Mean l condocted it in advance for my enviroment idea. You can skip it, or read if want.
No Tag Alot players suggested it, and l consider game need it. Even if developers know it.
Italic Texts is my commentaries or attempts do joke, can be without doubt skipped, because they not important.
Abbreviations: *DoT is Damage over Time, HS is Headshot, W is Wood, L is Leather, SD is Show Director. AI is Artificial Intelligence. Big Power is a Show Director's 3,5+ rating powers.
I wish you a pleasant reading <3 Introduction text, check.

▶ UI:

Resource Share with Partner [Duo Exclusive] [GIF By Civape]
This could be done with this six buttons, clicking resource/item move and drop into "Share" drops 1 which you choosed resource on ground for partneenemy or left for strange purpose. While models is not ready, that action can create a blue chest with dropped resource without sound to distinguish regular blue chest, and yours partner. GIF how it looks

▶ Gameplay:

Show Director Ability Availability Revamp [Author: Uberosh] Current system, is crooked only this one definition suits. I'm know, developers do all what he can... but might this realization much better: Instead of Average Rating needed to get access to SD Power, l suggest assign "Cost in Stars" to almost each SD Power. Show Director will get Stars Currency shown in "Directors Deck". This currency gains by playing as Show Director, each participant which rates Director not just changes his Average Rating but also gives him Stars from 1 to 5 to use em on Big Powers (like Nuke). Each use of any of Big Power withdraws Stars, how much depends from what Show Director used - this change can let anyone try all SD ability, good director will can use almost every 2-3 games any of big abilities, new director just by playing 5-10 - and bad director (a troll) even might not reach it. Quick Extract:
Now Can be
Any Director restricted from Big Power such as Nuke, and scary use it if can Any Director can use a Big Power, but it depends from how good he in his job - and can or can't regain possiblity to use Big Powers again.
New Director, is under threat never get chance to use any of Big Powers New Director even he not enough good - with more games, get his chance to try a Big Power.
Bad Directors forever restricted from Big Powers Bad Director, even might be a Troll can get access to Big Power... but if getting too much 1 stars - he just drops below needed rating (2.5) to play as Director and upon fact getting block, his Stars Currency Reset to Zero
No default rating when participant leaves a game without vote Do 3 Stars as Default Vote when participant leaves without vote, this protects Director from drop in "banned pit" and "Stuck on 0 Stars to use Powers" because no one vote and run in next game! sad face
List of Powers Cost Stars List of Powers Cost Stars List of Powers Cost Stars
Give Wood 0 Stars Expose 15 Stars Nuke 45 Stars
Electronic 0 Stars Invulnerability 15 Stars Telepathy 36 Stars
Close Zone 0 Stars Speed Up 15 Stars Blood Moon 30 Stars
Warm Up 0 Stars Heal 9 Stars Electromania 21 Stars
Double Resource Spots [Duo Exclusive] [Author: Uberosh] With some chance regular single resources will be replaced by double versions. Collect time +50%. Models... for leather obvious Sofa, and for Wood a little fatter trees. While l played in Duo Mode, l encoutered problem - need be aggresive to get atleast some resources what results in quite short game. Quite strategy with friend left somewhere in dumpster

▶ Arena:

Currently concepts just in text, might someday l learn to draw and make concept-arts how l see map

Space Arena [Author: Uberosh]

Match begins inside giant colonist's dome (approx. for 600-1500 people, noted to understand size of place) where partially turned off life support systems for show needs presumably somewhere on Moon or Mars, where Show Participants will teleported. From the beginning granted AI controled full small oxygen tank, without it - show ended before start.
Some design thoughts about this arena. I seen metal walls at winter (canada) map, they have perfect exterior, their textures and other parts could serve as start point to make buildings for this arena. Also formation of standart map (a 7-Hexagon) perfectly fit for this arena.
Area Description
Living Sector (top-left) Here fits houses with 4-6 floor tall which reminds skyscrapers, inside of houses players can find a Leather (as Armchairs) and Wood (as Furniture) to make arrows.
Entertainment Sector (left) Nightclub, Bars, Shops, Parks (also can contain collectable trees), and everything which can be used to entertain colony residents.
Education&Science Sector (top-right) As it this place should been serve as Colony and therefore here should were live families and of course their kids who needs a School, College or Institute. So it should placed under dome for them while parents work in other sectors. Also here can settle Laboratories, workplace for college and institute graduates which also can contain something experemental and deadly, might even the nukes for example!
Production Sector (right) Factories here. Here also could be pits with extremely hot liquid metal, or something else deadly like Acid.
Mines Sector (bottom-left) Underground zone without view on stars - drills, drones, flying platforms which accessible with reduced gravity - can be found here.
Maintenance & Warehouse Sector (center) Also as previous sector, this is undergroune zone, but used to contain materials, systems, instruments of colony.
Space Port Sector (bottom-right) The Dock where guests and rich colonists leave their Space Ships. With roof (no view on stars), also for experement - SD can interact with gates to banish participants from zone on time, and delay complete zone close.
l'm outgo 7-Hexagon arena pattern is absolute foundation for any map in Darwin Project - might rude, but great for understanding (explore) the game (gameplay).
Arena Mechanics:
Event Description
Oxygen Bar Player starts instead of freeze, consume oxygen with speed equal to cold with level two cloak (20% reduction), if player has low oxygen or depleted - instead of cold effect somewhere at 10% and lower, appear "blackout" saying about "character is losing consciousness". In closed zones, Oxygen Tank AI will release oxygen until participant enter in open zone, oxygen depletes with same speed like cold in Closed Zone of Winter Arena.
Medium Gravity Entire game goes with gravity equal of half SD's power called "Gravity Storm".
Ice In Dome at height in 3-6m max above floor or platform, floats ice stones which collects instantly (character should perform "catch" action) and can be used to refill oxygen tank.
Robots Synthetic Wildlife replaced by Robots, example - work drones and other robots with modified program, it gives em special behavior which the Show needs.
Restricted or Modded or Replaced Equipment Why
Snowball REMOVED Space Arena don't have snow.
Fur Cloak REMOVED Players can't freeze in Space Arena, protection from freeze is the only purpose of this cloak.
Campfire REPLACED BY Recycle Ice Consumes a Ice, only leaves clue. Replenish oxygen tank almost instant, gives 50% per use. "Craft" time same.
Fire Arrows REMOVED Fire can't exist without Oxygen.
Glider REMOVED There no wind/air, which necessary to use this device.

▶ SD Powers:

Delay a Border. [Exclusive for Duo Mode] [Updated] [Author: Uberosh]

Show Director, pause any movements between zone for some time.
Effect Description
Wall Appear on border between two zones, could be go through with teleport - in otherwise wait until gone or bypassed via other border in zone.
Duration 30s
Can't be used if One of zones between which wall appears is getting closed or already. Mirrored for Close Zone, that ability can't be used on zone which affected by "Delay a Border".
Time before Activate 10 seconds.
Cost 2 (one use)
Stars 10
For Solo mode, this power seems useless - but for duos, some direct control can be useful

Repulsive Bomb [Updated] [Author: Uberosh]

A clone of Nuke, but much faster and less deadly. I see nice combo with "Gravity Storm".
Effect Description
Pulse From center of zone moves a pushing wave which pushes any player or wildlife away from center in direction to zone border with power equal doubled push from hit (damage). At what height player is, don't matter.
Glider Boost While player fly on Glider, he can use wave to increase travel height and speed of Glider.
Standart Stats
Time before Activate 20 seconds.
Cost 3 (one use)
Stars 18
Also may be a reversed version, from borders to center. Even combine both versions in one - but this will too complicated.

Hunt Time [Updated] [Author: Uberosh]

SD spawns on map a Synthetic dangerous creature, for example Bear.
Effect Description
Bear SD chooses a zone where randomly will spawned a Bear which location will be unknown but he never leave assigned zone and choosed zone of course will be displayed on fact of "Hunt Time" use.
Reward Upon target death, makes defeated creature have four resources listed in second table below. As "source value" taked Manhunt Reward. Electronic or Ready Ability cannot drop.
Time before Activate 5 seconds (teleport animation)
Duration End in 1 minute after zone is get completely closed. A time window for risky players. When time end - Bear get frost (or removed).
Cost 2 power (two uses)
Reward Chance Percent
Wood 1.5x GURANTEED
Leather 1.5x GURANTEED
Arrows 50%, 3-5 pieces
Upgrades 50%, 1 level upgrade
Items 50%, Selected (exmp. traps) and Standart (like Coffee)
Armor 25%

▶ Synthetic Wildlife/forms:

l thought about it even earlier than noticed: "-More wildlife robot-animal"

Wolf [Updated] [Author: Uberosh]

This hostile wildlife, like deer - randomly spawns on map in groups or alone in same or less proportion as Deer.
Stat name Value
Health One-hit
Damage 50
Speed Depend from Behavior
Behavior Description
Idle Creature wandering on map, can move between any zone, alone or in group of same species (up to 3). Speed while in this status, equal "crouching player".
Hunting If creature founds player in view (max 40m), starts move to it until lose it (=> Idle) or get close enough (=> Battle). Speed equal "walking" player's in this stance.
Battle If range between creature and target <12m then activates this stance. Speed changes to equal "running player". Starts pursuit player and try attack him. Stance continues until creature dies or target, if survives - go into Idle state. Upon start can use attack only after 3s (~one circle around player) is past. If battle with group of this species, several attacks can't happen at once.
Ability Description
Jump (primary attack) Wolf stop moving, and prepares to jump through target and deal damage.

Bear [Author: Uberosh]

Unique neutral/hostile wildlife, which accompany a event.
Stat name Value
Health 900
Damage 200
Speed Depend from Behavior
Behavior Description
Idle Creature wandering alone on map, can't leave zone where appear. Speed while in this status, equal "crouching player".
Disturbed Stops move and Warns noticed (range 50 max) target with sound (example. growl), if target don't leave him alone then proceed to Battle stance.
Battle In this stance speed equal between "walking player" and "running player", and continue until comes death or target dies. After that if survives, proceed to Idle state. Always try reduce range if distance below 15m, if not - uses Charge.
Ability Description
Swing (primary attack) Bear do attack with his paw in 2-3m range, similar on Axe Swing. Cooldown 3s. Deals damage.
Charge (secondary attack) Bear performs a charge on target. Speed at perform moment equal "deer's", if hits a player - he get double pushed away and stunned like he falled from mountain and damage. Also if bear "bump" into wall/tree etc. - he get stunned on 3s.
Here a big question: Should Wildlife trigger traps?

Drone [For Space Arena] [Author: Uberosh]

Neutral creature, could serve as Deer replacement, however it not get scary when notice player, just will contunue wander with broken program.
Stat name Value
Health One-hit
Damage 100
Radius 3m
Speed "Crouching" player
Behavior Description
Idle Creature wandering alone on map, can freely move between zones. Speed while in this status, equal "crouching player". Exists only in this state.
Ability Description
Small Explode Activates if owner dies from melee attack or get shotted in engine (in back). Destroyes loot which should left without explosion and deals damage in small area with knockback.

Old Defence Drone [For Space Arena] [Author: Uberosh]

Hostile creature, serve as Bear replacement. In my imagination l see him as Robot with laser, he like tank uses tracks to move.
Stat name Value
Health 900
Damage 150
Speed Depends from Behavior
Behavior Description
Idle Creature wandering alone on map, can't leave zone where appeared. Speed while in this status, equal "walking player".
Disturbed If notice player within his view (approx. 30-40m radius), stops and send message "Please, leave this territory or you will be exterminated." If instruction will be ignored - drone proceed to Battle, if accepted (player leave area) to Idle.
Battle Battle mode activates if player declines message of leave drone's area or attack him, at this stance speed changes to "running player". This behavior continues until death comes or target die/lost. If player make successful melee attack, drives back on 45m max or until encouter a wall behind.
Ability Description
Attack (primary, ranged) Shots like Turret, but does it faster (approx twice), single shot with doubled damage and in close range can't shoot.
Armored Arrows, make damage only if hit vulnerable spots.
Melee Weak Hits received in close combat, has double damage.
Medium Explosion Activates if owner dies. Loot not get disposed. Deals 200 damage in 5m.

▶ Arrows:

Knockback Arrow [Extended - Author: MrXonte]

Stat name Normal
Damage 150
HS Damage 200
Speed Halved
Range Halved (~15-25% higher than Fire Arrow)
Require 1W
Feature Description
High Knockback Knockback power is doubled
Increased Angle Changes direction of knockback, instead of 20/160 degrees (~2 hours clockwise) to 50/130 (~1 hour clockwise). This change results in victim will longer uncontrolable fly (+0.5s).

Fire Arrow [Revamped] [Author: Uberosh]

Stat name Normal
Damage 150
HS Damage 200
DoT 20*5
Speed Halved
Range 40m
Require 1W
Feature Description
Burn Victim losing 20 HP per second in during 5 seconds. Can be applied more than one time on victim, max stack is 3. Can be removed by any healing or blizzard, snowball. Every stack's time and damage counts seperately.
Heat Victim is stop freezing while have Burn effect active, if victim don't have Burn effect then Heat will be canceled.
Streak If victim get additional hit by Fire Arrow while already have Burn effect, apply additional Burn on it, eventually max out Burn Stacks, also max stacks equal death.

Heavy Arrow [Updated] [Author: Uberosh]

This arrow consumes old Fire Arrow stats, however adds one important mechanic.
Stat name Normal Charged
Damage 150 200
HS Damage 200 250
Speed Halved Normal
Range Halved Normal
Require 1W
Feature Description
Tension (a bowstring) Hold a arrow on additional 1.5 seconds when already can shot, increases damage and flight ability.

Water Arrow [Author: Uberosh]

C:
Stat name Normal
Damage 50
HS Damage 100
Speed Normal
Range Normal
Require 1W + 1L + Campfire
Feature Description
Wet Victim becomes wet for 10s. Freeze damage modifier becomes 1,5x, temperature going down twice faster while effect is active, deactivates when target have warm up effect. While wet, cold meter won't will fill up until effect gone. Effect cancels if victim warming for 3s.
Half Knockback In comprasion with other arrows, this one can't normally hurt opponent and in result power of pushing enemy reduced on 50%, because arrowhead swapped by small pouch filled with water, also this explains bad flight range.
Double Craft Upon crafting creates two arrows instead of one.
Campfire needed because water should be recycled from snow.

Toxic Arrow [Author: Uberosh]

Snail opponents is nice.
Stat name Normal
Damage 150
HS Damage 200
Speed Normal
Range Normal
Require 1W
Feature Description
Toxic Victim's stamina recovery decreases by 10% & Movement Speed by 2.5% per stack for 5s. Additional hit refresh time and adds 3s to effect. Halfs Speed and Stamina buff time. Max stacks is 3.

Light Arrow [Extended]

Almost opposite to heavy arrows. This one suggested alot people, with different names - Fast... Sonic... Sniper... and etc.
Stat name Normal
Damage 100
HS Damage 200
Speed High (+50%)
Range High (+50%)
Require 1W
Feature Description
Double Craft Upon crafting, creates two items for same cost.
Lightning HS modifier twiced, because of arrow speed.

▶ Axes:

Long Axe [Updated] [Author: Uberosh]

Axe with purpose of defence self in close combat, and back to lovely arrow fight.
Stat name Normal
Damage 100
Swing time Normal
Range Depends from lvl
Recovery Depends from lvl
Cost 2W 2L
Upgrade 0 1 2 3 4 5
Range +5% +10% +15% +20% +25% +30%
Recovery +1.5s +1.25s +1.00s +0.75s +0.5s +0.25s
Feature Description
High Knockback Victims get pushed away with twice power.
Recovery After attack successfull or not, player gain cooldown to do next attack, timer starts after swing is done.
Previous version was had too strong negative effects

▶ Cloaks:

Wind Resitant Сloak [Author: Uberosh]

l'm noticed "-Spike boots- Reduced movement speed Less Knock back" idea, sounds nice but in my imagination, thorns should be really big to reduce knockback... but knockback repulse at angle so boots stop working - l see this idea better for cloak.
Stat name Normal
Cold Resistance Depends from lvl
Knockback Reduce Depends from lvl
Cost 2W 1L
Upgrade 0 1 2 3 4 5
Cold Resistance (%) +0% +10% +20% +30% +40% +50%
Reduce Knockback (%) -0% -10% -20% -30% -40% -50%
Question: Should this cloak cost same as other cloaks? Reduce Knockback quite strong effect.

▶ Electronic:

Active Electronic

Repulsive Charge: [Author: Uberosh]
Feature/Stat Description/Value
Pulse Character performs explosion and pushes any enemy or neutral creature away from him. Like arrow knockback, but without damage.
Radius 10m
Cooldown 40s

Passive Electronic

Works always upon ability is crafted.
Bounce from Wall: [Extended - Author: Ak1ma]
Feature/Stat Description/Value
Acrobatic Extension Character unlocks ability to jump of wall. Need be airborne and near wall from which trick perform. Could be used single time, touching ground refreshes ability.
Original version was for boots, but in my humble opinion its a without doubt will OP and in result send every other shoes before in dumpster.

▶ Items:

Throwable Cleaver [Extended - Author: ClashofClanee]

Works like Snowball, but deals damage and side-effect
Stats Value
Damage 75
Range Snowball-15%
Speed Equal to Snowball
Cost 1L
Effect Description
Bleeding Victim starts leave blood trails until take any heal. Frequency twice higher than just from wounds of axe or arrow (which appear at 50-65% hp).

Oil Bomb (main) [Updated - Author: MrXonte]

Stat name Normal
Time 10s
Radius 5.5m
Require 2W 1L
Feature Description
Oiled If victim will in area of bomb explode, he got a view block similar on Stage 1 of freezing.
Snail Anyone who walks on oil, will gain -33% speed

Oil Bomb (alternative) [Obsolete] [Author: Uberosh]

Just a part of Flame Build
Stat name Normal
Time 10s
Radius 3m
Require 2W 3L
Feature Description
Oiled Victim becomes smeared with oil for 6s. If victim is Burn, increase amount of snowballs by 1 needed to remove Burn effect.
Puddle Leaves a oil puddle on ground, which can be ignited with Fire Arrow then it become Fire Puddle which apply on victim 1 stack of Burn when he/she every time enter in puddle zone. Staying in ignited puddle for 2s deals 50 damage and adds additional Burn stack, repeats with 2s interval. Fire Puddle stays for 10s and deal damage to traps like to victim. Puddle also works like Campfire while ignited. Extinguishes with two Snowballs or Water Arrows.

Water Bomb [Author: Uberosh]

Why not?
Stat name Normal
Time 7s
Radius 5m
Require 2L + Campfire
Feature Description
Wet Victim becomes wet for 7s. Freeze damage apply twice, temperature going down twice faster while effect is active, deactivates when target have warm up effect. While wet, cold bar won't will fill up until effect gone. Effect cancels if victim warming for 3s.

Survival Kit in Vacuum Environment. [For Space Arena] [Author: Uberosh]

In kit, a oxygen tank program bypasser and container with compressed oxygen. A replace Coffee for Space Arena. Stops oxygen release while active in Closed Zone and refills tank.
Stat name Normal
Time Equal "Warm Coffee"
Feature Description
Retake this AI Confuses Oxygen Tank AI, and orders stop release oxygen if player in closed zone while works.
Oxygen Refills oxygen tank to full.

▶ Boots:

Spring Boots [Author: Uberosh]

Increased jump height, will open some new ways on maps.
Stat name Normal
Speed +3% per lvl
Jump Height increase +5% per lvl
Require 2L
Upgrade 0 1 2 3 4 5
Speed +0% +3% +6% +9% +12% +15%
Height +0% +5% +10% +15% +20% +25%
Feature Description
Snail Deactivates speed increase stat and decreases speed by 5% in place with high snow or dirt (maybe it will someday). Because springs on your shoes sole, complicate movement in unsuitable places.

Slide Boots [Author: Uberosh]

Winter Map have lot of ice, l think use it as advantage will be cool.
Stat name Normal On Ice
Speed +4% per lvl +7% per lvl
Require 2L
Upgrade 0 1 2 3 4 5
Speed +0% +4-7% +8-14% +12-21% +16-28% +20-35%
SpeedV2 +0% +3-8% +6%-16% +9%-24% +12%-32% +16-40%
Feature Description
Speed Boost While owner of item on Ice, gain speed increase equal current level.
Thank you for reading/viewing, also special thanks to who readed my previous post versions and voted - this inspired me to continue work! :)
If you have nice idea, write it in comments or leave a link on it, l'm watch it - if it really good, l add it in post with just text tag or link-tag, tag is necessiarily. Example what is not suit : "-sd : SPAWN A LOOT CHEST / LOOTBOX"; This is boring and has almost zero impact on game to be SD Power. BTW em alot on map.
If something will confusing/unclear - tell me, l need improve my english understanding. All this l writed hugging english dictonary :)
Previous Version V2
UPDATE #1: Added One new item, and updated old one. Thank you Clashofclanee and MrXonte for ideas!
"This all for now folks!". When new gameplay changes arrive, might do another version :)
submitted by ShopCatNotAnewsed to TheDarwinProject [link] [comments]

exterior angles hexagon add up to video

Sal demonstrates how the the sum of the exterior angles of a convex polygon is 360 degrees. I believe it was a pentagon or a hexagon. and what we had to do is figure out the sum of the in particular exterior angles of the hexagon so that this angle equaled A, this angle B, C, D and E. it's clear that when you add up, the measure, this The sum of exterior angles is 360°. The exterior angle is \(360 \div 5 = 72^\circ\). The interior and exterior angles add up to 180°. The interior angle is \(180 - 72 = 108^\circ\). Method 2 The sum of exterior angles is 360° The exterior angle is 360 ÷ 5 = 72° The interior and exterior angles add up to 180° The interior angle is 180 - 72 = 108° Method two Exterior angles of a 6 sided hexagon add up to 360 degrees and its interior angles add up to 720 degrees. Exterior angles of a 6 sided hexagon add up to 360 degrees and its interior angles add up to 720 degrees. The measure of the central angles of a regular hexagon: To find the measure of the central angle of a regular hexagon, make a circle in the middle... A circle is 360 degrees around... Divide that by six angles... So, the measure of the central angle of a regular hexagon is 60 degrees. A regular hexagon is made up of 6 equilateral triangles! Every time you add up (or multiply, which is fast addition) the sums of exterior angles of any regular polygon, you always get 360°. It looks like magic, but the geometric reason for this is actually simple: to move around these shapes, you are making one complete rotation, or turn, of 360°. Exterior Angles of Polygons The Exterior Angle is the angle between any side of a shape, and a line extended from the next side. Another example: When we add up the Interior Angle and Exterior Angle we get a straight line 180°. They are "Supplementary Angles". Polygons. A Polygon is any flat shape with straight sides. The Exterior Angles of a An easy way to do this is to remember that the *exterior angles* of a polygon always add up to 360°. So one exterior angle of a regular hexagon will be 360°/6 = 60°. The interior angle is always... exterior angles in a pentagon and hexagon add up to 360*(5+6)/5*6 degrees = 132 degrees as each exterior angle in pentagon is 360/5 and in hexagon is 360/6. 0 0. Pliny. 1 decade ago. all exterior angles of a regular polygon always add up to 360 degrees. To find the exterior angle on a regular polygon divide 360 by the number of sides.

exterior angles hexagon add up to top

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exterior angles hexagon add up to

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