Women in Games is recruiting a number of Corporate as well as individual Ambassadors to support the growth of the Women in Games organisation, to help the organisation increase the reach and scale of its programmes and help it achieve the strategic goal of doubling the number of women in games over 10 years.The article contains two quotes from HR reps who were present at the conference where this was announced:
The first 4, founding corporate Ambassadors are: - Io-Interactive from Copenhagen, Denmark - Paradox Interactive from Stockholm, Sweden - Techland from Wroclaw and Warsaw, Poland - Wooga from Berlin, Germany
Nikola Nielsen, HR Manager at Io-Interactive commented: “We are delighted to be able to support Women in Games and help promote diversity in our wonderful industry to the next generation of game creators. This is a great initiative and one we are very passionate about.”Now this is unusual, HR managers are usually not quoted in articles about gaming companies.
Paulina Basta, Head of HR at Techland commented: “Techland is very proud to be a part of this Women in Games initiative. Diversity and inclusion topics are very close to our hearts and we are eager to promote the idea in our company and our part of the world.”
David Smith, Founder of Women in Games, said: “Women in Games is delighted to partner with these 4 Founding Corporate Ambassadors. We look forward to working with these companies to further diversity across Europe in the months and years ahead.”So what is Women in Games and who is David Smith?
is a "not for profit" community interest company that exists to recruit more women into the games industry by promoting role models and giving encouragement and information to those women seeking to work in games. It also campaigns to make the games industry a more attractive field for women, both for new entrants and to retain women already working in the industry.Its website doesn't work right now so let's have a look at the cached version. Hm, a lot of articles about the topic since 2009, and what's that in the sidebar? A lot of links to recruitment websites. Let's have a look at the links (the text in parentheses is the link title that shows up if you hover over it with the mouse):
Copyright DS Interactive Ltd.What is DS Interactive Ltd.? It's probably a coincidence, but its website stopped working right under my hands. Luckily I archived it as the first step.
DS Interactive was founded by David W Smith, Chartered Accountant and Entrepreneur in his bedroom in Clapham, London, UK in 1996. DS Interactive is the specialist recruitment and media group within the interactive entertainment and gaming sectors.DS Interactive's companies
The group is the brain child of David W. Smith, Chartered Accountant and Entrepreneur who founded the first 3 companies in his bedroom in Clapham, London, UK in 1996.
The current group comprises, 9 limited companies and over 200 domain names, supporting 8 recruitment and media businesses in the computer games, computer hardware, computer software, internet, telecommunications, broadcast media, entertainment, motion picture and films, animation, online media, wireless, gambling and casinos, consumer and retail sectors.
Women in Games is recruiting a number of Corporate as well as individual Ambassadors to support the growth of the Women in Games organisation, to help the organisation increase the reach and scale of its programmes and help it achieve the strategic goal of doubling the number of women in games over 10 years.David Smith and his company DS Interactive Ltd. created a non-profit organization that either points out or exaggerates something that may or may not (depending on your worldview) be a problem - too few women in the gaming industry - and at the same time he offers a paid solution with his recruiting companies. Both the non-profit and the recruitment company are very thoroughly linked and he even mentions the WIGJ under "Media" on the website of DS Interactive Ltd.
A racket is a service that is fraudulently offered to solve a problem, such as for a problem that does not actually exist, that will not be put into effect, or that would not otherwise exist if the racket did not exist. Particularly, the potential problem may be caused by the same party that offers to solve it, although that fact may be concealed, with the specific intent to engender continual patronage for this party.
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